The Stronghold of Stormhold needs to be moved to the north lands from Svimoszhia

Brandobia: The Furthest Coast

The fractured nations of Brandobia are little more than three would-be empires that share a common history.

North of the Voldorwoods Scarlet Archipelargo Pel Brolenn & the Slaver Kings
Cosdol: Eldor: Mendarn:

Kalamar: The Mighty Empire

Kalamar: The Imperial Province Tarisato: Basir:
Tokis: Dodera: Alubelok Swamp
Dinosaur Jungle of Obakasek Karasata: Irontop Stronghold of the Seven Dwarf Clans Doulathanorian: Home of the Grey Elves

The Young Countries: Rebels against the Empire

The Duchy of O’Par: Country of Spies Pekal: It’s Senate & People P’Bapar: Keepers of the Eastern Pass
Free State of Ek’Gakel Ek’Kasel: Last to Secede The Militocracy of Korak
Norga Krangel: Homeland of Goblins Paru’Bor & The Old North Wall Shayta-no-Dobyo & the Wild Wood Elves

The Free Cities of the Elos: Monsters, Marauders, & “Madmen”

Alnarma Dijishy: City of Fate Ehzhimahn: Spire City
Miclenon: City of Figs Promepeldia: City of Thieves Shrogga-Pravaaz: City of Fangs

The Wild Lands: Frosty Great Lakes

Slen: the Theocracy of the Pale Shynabyth The Valkyrie Queendom of Tharggy
Thybaj Drhokker Whipple: City of the free
Skarna The Hidden Kingdom of Draska

Renaaria Bay: Land of Merchant Princes

The lands surrounding Reanaaria Bay are not a unified nation, though all share roots back to a common ancestry. In ancient times, the early Reanaarese traveled through what is now southern Kalamar, following the migration patterns of the game they hunted. These peaceful wanderers were beset by gnolls and ogres who preyed upon them. Not strong enough to mount a cohesive counter-assault, the Reanaarians fled north through the P’Rorul Peaks. Through the brave sacrifice of a selfless rear guard which set off an avalanche, the pursuit of the humanoids was halted.

These settlers began to establish communities along the western bank of Reanaaria bay. Many of these settlements made peaceful contact with local gnomes who taught them the science of irrigation. With the influence of a seafaring group of elves, the Reanaarians learned how to build powerful, long-range ships. Despite attacks by sea creatures and pirates, the Reanaarian fleets were eventually able to dominate the bay.

Today, the original settlements are now independent city-states in a loose alliance known as the Reanaarian League.

Saanemia: City of the Chuul Gilia: City of Bats Geanauve
Aasaer: City of Pirates Xaarum Zoa: City of Sails
Thygasha: City of Dreams Baethal Dynaj: City of Shade
Obakasek Jungle Khydoban Desert Nissa: The Gnomish Confederacy

Svimozhia: Cradle of Civilization

Meznamish: Ozhvinmish:
Zazahni | Zazahni: The Hundred Warlords Ahznomahn: Ul-Karg: the Orcish “Kingdom”
Independent City States: The Unexplored Ocean of Sand: The Ferocious North-Lands of StormHold:
Mystara: The Mythical Continents Across the Seas:


Tales of Telluria: Birthright and DeathRight JeLovins77373