Tales of Telluria: Birthright and DeathRight
The Stronghold of Stormhold needs to be moved to the north lands from Svimoszhia
Brandobia: The Furthest Coast
The fractured nations of Brandobia are little more than three would-be empires that share a common history.
|North of the Voldorwoods||Scarlet Archipelargo||Pel Brolenn & the Slaver Kings|
Kalamar: The Mighty Empire
|Kalamar: The Imperial Province||Tarisato:||Basir:|
|Dinosaur Jungle of Obakasek||Karasata: Irontop Stronghold of the Seven Dwarf Clans||Doulathanorian: Home of the Grey Elves|
The Young Countries: Rebels against the Empire
The Free Cities of the Elos: Monsters, Marauders, & “Madmen”
|Alnarma||Dijishy: City of Fate||Ehzhimahn: Spire City|
|Miclenon: City of Figs||Promepeldia: City of Thieves||Shrogga-Pravaaz: City of Fangs|
The Wild Lands: Frosty Great Lakes
|Slen: the Theocracy of the Pale||Shynabyth||The Valkyrie Queendom of Tharggy|
|Thybaj||Drhokker||Whipple: City of the free|
|Skarna||The Hidden Kingdom of Draska|
Renaaria Bay: Land of Merchant Princes
The lands surrounding Reanaaria Bay are not a unified nation, though all share roots back to a common ancestry. In ancient times, the early Reanaarese traveled through what is now southern Kalamar, following the migration patterns of the game they hunted. These peaceful wanderers were beset by gnolls and ogres who preyed upon them. Not strong enough to mount a cohesive counter-assault, the Reanaarians fled north through the P’Rorul Peaks. Through the brave sacrifice of a selfless rear guard which set off an avalanche, the pursuit of the humanoids was halted.
These settlers began to establish communities along the western bank of Reanaaria bay. Many of these settlements made peaceful contact with local gnomes who taught them the science of irrigation. With the influence of a seafaring group of elves, the Reanaarians learned how to build powerful, long-range ships. Despite attacks by sea creatures and pirates, the Reanaarian fleets were eventually able to dominate the bay.
Today, the original settlements are now independent city-states in a loose alliance known as the Reanaarian League.
|Saanemia: City of the Chuul||Gilia: City of Bats||Geanauve|
|Aasaer: City of Pirates||Xaarum||Zoa: City of Sails|
|Thygasha: City of Dreams||Baethal||Dynaj: City of Shade|
|Obakasek Jungle||Khydoban Desert||Nissa: The Gnomish Confederacy|
Svimozhia: Cradle of Civilization
|Zazahni | Zazahni: The Hundred Warlords||Ahznomahn:||Ul-Karg: the Orcish “Kingdom”|
|Independent City States:||The Unexplored Ocean of Sand:||The Ferocious North-Lands of StormHold:|
|Mystara: The Mythical Continents Across the Seas:|