Races

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Playable Races
Aasimar: Demigods of Good+2 Charisma, Darkvision, Celestial Resistance, Healing Hands, & Light
Dwarves: Clans of Hammer & Axe+2 Constitution, Darkvision, Dwarven Resilience, Darven Combat Training, & Stonecunning
Eladrin: Those of the Fey Blood
Elves: +2 Dexterity, Darkvision, Fey Ancestry, Elven Combat Training, & Keen Senses
Gnomes: +2 Intelligence, Darkvision, Gnome Cunning
Goblins: +2 Dexterity, +1 Constitution, Nimble Escape, Grovel
Half-Elves: +2 Charisma, +1 Dexterity, Darkvision, Fey Ancestry, & Everbybody’s Friend
Nerfed for being too over-powered, especially as a Bard!
Halflings: +2 Dexterity, Lucky, Brave, Halfling Nimbleness
Half-Orcs: +2 Strength, +1 Constitution, Darkvision, Menacing, Relentless Endurance, & Savage Attack
Half-Hobgoblins:
Humans: +1 to two different ability scores of choice, extra skill, extra language, & a Feat
Kobolds: Will need adjustment as underpowered: RAW: +2 Dex, -2 Str, Darkvision, Sunlight Sensitivity, Pack Tactics, & Fury of the Small
Shifters: +1 Dexterity, Darkvision, Keen Senses, & Shifting
Tel-Amothans: Half-Orc, Half-Elf, all Outcast
Tieflings: Demigods of EvilDarkvision, Hellish Resistance, Infernal Legacy (still deciding on SCAG vs PHB)
Races under Consideration
Bugbears: Requires Story Points
CentaurRequires Story Points
DragonbornRequires Story Points
FirblogRequires Story Points
Genasi: Requires Story Points
GoliathRequires Story Points
HobgoblinRequires Story Points
Half-Dwarves: Requires Story Points
Lizardfolk: Requires Story Points
MinotaurRequires Story Points
Orcs: Requires Story Points
Tabaxi: Requires Story Points
Triton: Requires Story Points

Non Playable Races
Aarakocra
Changeling
Gith
Kalashtar
Kenku
Loxodon
Simic Hybrid
Tortle
Veldaken
Verdan
Warforged
Yuan-Ti Pureblood

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