Tales of Telluria: Birthright and DeathRight
Band for All-Free (CG)
Overview: This organization is dedicated to the fighting of ‘oppressions’ though the different sects disagree on what order they need to be fought. This group includes abolitionists, anarchists, freedom fighters, ‘free thinkers,’ republican revolutionaries, and others that reject many forms of traditional authority. The Chain Breakers believe that slavery is the cause of most of the evil in the world and seek to eradicate it. As most countries practice slavery in some from or other this makes them a rather secretive society. A handful of countries, including Pekal, have actually banned slavery which they see as a great success. Like all the other organizations, this group does have a more fanatical side. The Blackfoot Society sees any and every form of government as inherently oppressive and believes that all governments must be toppled. They accomplish this via assassainations of government officials, even ones whom uphold republican ideals.
Replaces in 5E: The Harpers from the 5E ALPG (http://media.wizards.com/2015/downloads/dnd/DDALPG_EEv1.pdf)
Rolls-Up in Old: The Edge, the Bloodied, the Blackfoot Society, the Brotherhood of the Broken Chain, Anarchists, & Abolitionists
Ideals, Goals, & Beliefs:
Thwart tyrants and leaders/governments/organizations that grow to powerful.
Abolish the institutions of oppression and slavery in particular.
Promote fairness and equality by covert means.
Benefits: At tier 1 you receive a contact whom can put you in touch with freedom fighters and the abolitionist ‘railroad.’ At tier 2 they grant a magic item, usually a
Faction Activity: Secluded Haven.
You have a secret place, either just outside a city or in a secret (usually underground location) inside a settlement, where you and your allies can rest, and live a poor lifestyle for free. When using downtime activity to recuperate you can apply the effect to your entire group. Additionally before an adventure you can borrow mounts for you and your party (riding horse, elk or mastiff ) at the cost of 1 downtime day per mount borrowed. All mounts must be returned during one’s next downtime activity.