The Old Man

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Name(s): THE OLD MAN, THE STRATEGIST, MASTER OF TACTICS, KING OF THE BATTLEFIELD

Spheres of Influence: The Old Man is the deity of war, tactics and strategy.
Alignment: Lawful Neutral
Spells Returned: At Dawn
Symbol: Crossed polearms.
Divine Focus: Tiny replica of two crossed polearms.
Weapon: Halberd
Domains: Law, Strength, War, Planning

Appearance: The Strategist appears as an old soldier. He has white hair and a stern, wrinkled face

Allies: The Fraternal Order of Apititude, the Founder’s Creation, the Hall of Oaths, the House of Shackles

Enemies: The Way of the Berserk, the Church of Chance, the Order of the Passionate One, the Church of Everlasting Hope, the House of Knives, the House of Solace

The Role of the Church
Followers of the Old Man tend to be soldiers. Priests must be educated in military history, tactics, and the basic use of arms. A formal conflict such as a war is begun with a ceremony lead by a member of the Order of the Pike, though the details of the ceremony vary by region. Some cultures perform a ceremony before and after a war, with a priest of the Old Man and a Peacemaker present at both ceremonies, to represent the cycle of war and peace. Members of the temple are also required to send word to the main temple of any unofficial conflict of sufficient size to be recorded by temple historians.

Names:
Merchant’s Tongue: The Old Man, The Strategist, Master of Tactics, King of the Battlefield
Brandobian: Vlad
Dejy: Kyrkshynad
Fhokki: Thygokk
Kalamaran: Natirel
Reanaarese: Daar
Svimohzish: Siriumno
Low Elven: Contabesi
Dwarven: Tragrim
Gnomish: Sarabal
Halfling: Nounad
Hobgoblin: Vradhka-Khor-Vredhi
Orc: Bugar

Sayings:
An organized assault is a successful assault
Teamwork begets victory
Discipline creates soldiers
Disobedience is death

The Old Man

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