Tales of Telluria: Birthright and DeathRight
Like a child I frolic, like an eagle I prey.
Name(s): THE GUARDIAN, THE LIBERATOR, FREE SOUL, THE INSURGENT ONE, THE INDUCER OF INDEPENDENCE
Spheres of Influence: The Guardian is the deity of freedom, liberty, and happiness.
Alignment: Chaotic Good
Spells Returned: At Dawn
Symbol: An eagle’s claw on a black background.
Divine Focus: Eagle’s claw.
Domains: Chaos, Good, Protection, Travel, Celerity
Appearance: The Liberator appears as either a giant eagle or a young, strong, rugged being with long dark hair and yellow eyes. The Guardian wears chainmail and wields a longsword (“Talon”) and longbow (“True Flight”).
Church: The Face of the Free
Clergy: Messengers of Liberty
Clerics: Clerics of the Guardian value freedom and liberty above all else. They are ever vigilant in seeking out those who enslave or oppress others. It is their duty to promote happiness and defend freedom for all walks of life. The Messengers of Liberty have a strong commitment to charity, and the assistance to the less fortunate. This makes them popular with the commoners.
The primary goal of the Face of the Free is to ensure liberty for all through the overthrow of oppressive governments. While the messengers of Liberty reside in cities, their actions are covert. In these situations they organize frequent celebrations to promote the Insurgent One as the god of happiness, but ignore the other aspects of freedom and liberty. This facade is only necessary in more oppressive areas such as Kalamar. The main religion flourishes in the Young Kingdoms, where the idealistic goals of the Messengers are actually within reach. People there already have a certain degree of freedom which allows them to ponder the teachings of the church.
The Face of the Free is closely allied with the Brotherhood of the Broken Chain and the Blackfoot Society. Along with these groups, they organize covert networks that lead slaves to freedom and carry out attacks on slavers, local militia and envoys or messengers of certain repressive lords.
In areas where their cause seems hopeless, clerics emphasize the positive by focusing on individual successes in the war against oppression. Church meetings and services often result in celebration as congregants discuss grand plans and reminisce about past successes. Unfortunately, their rosy attitude and celebratory nature sometimes prevent the church from making any real progress in the liberation of bondsmen.
While clerics residing in cities are careful not to openly advocate the overthrow of a government, those who reside in the wilderness are free to promote insurrection among the peasants. The wilderness sects of the Messengers of Liberty are foot soldiers in the battle for autonomy. Those clerics living in the wilderness advocate self-dependence staunchly. They attain information such as slave caravan schedules or government expansion plans from the spy network of city-bound clerics and use it against those who would encroach upon freedom. These clerics often rob from rich slave merchants to further the cause of emancipation or simply to aid the poor and gain loyalty among the masses.
Allies: The House of Solace, the Church of Everlasting Hope, The Courts of Justice, the Church of the Life’s Fire, the Theater of the Arts, Temple of the Patient Arrow, the Order of the Passionate One
Enemies: The House of Shackles, the Order of Agony, the Congregation of the Dead, the Temple of Strife, the Conventicle of Affliction
Merchant’s Tongue: The Guardian, The Liberator, Free Soul, The Insurgent One, The Inducer of Independence
Low Elven: Adrededar
Ruin, mishap, calamity and adversity, cannot harm one as happy and free as me
Soar like an eagle
Like a child I frolic, like an eagle I prey
To be as free as an eagle is that for which we all strive
The Insurgent One’s eye is ever watchful
A greeting: Welcome to our free world