The Confuser of Ways

Spheres of Influence: The Confuser of Ways is the god of lies, deceit and mischief.
Alignment: Chaotic Evil
Spells Returned: 1d6 after Dusk
Symbol: Snake head with extended tongue.
Divine Focus: Emblem of hissing snake.
Weapon: Club
Domains: Chaos, Evil, Oblivion, Trickery, Madness, Scalykind

Appearance: The Great Impostor usually appears in the likeness of some other deity. It is said that the Lord of Illusions prefers the image of the Creator above all others. His true appearance is known only to the Creator and, perhaps, a handful of other gods.

Allies: The Temple of Strife. No one else trusts them.

Enemies: The Hall of Oaths, the Courts of Justice

The Role of the Church
Followers of the Confuser of Ways are fond of infiltrating other temples and causing havoc.

Merchant’s Tongue: The Confuser of Ways, The Great Deceiver, Master of Mischief, Addler, Father of All Falsehoods, Lord of Illusion, The Great Impostor, The New Creator
Other Human: The Confuser of Ways is known by numerous names in different locations.
Low Elven: Valamariel
Dwarven: Guralk
Gnomish: Feim
Halfling: Galirem
Hobgoblin: Rondarg-Thallinatt
Orc: Gung

May the truth be suffocated in a coil of lies
They key of victory is deception
Never let truth get in the way of a good lie
One good lie can breed days of mischief
All truth is but an illusion, for if others believe your deception it becomes truth
Strive for a world in which every truth is born on the wings of a falsehood
The power to deceive is the greatest of all powers, for it is the power to create; it is the power to create reality for others from the depths of your own imagination
Oh, what a tangled web we weave!

The Confuser of Ways

Tales of Telluria: Birthright and DeathRight Balduron04