Tales of Telluria: Birthright and DeathRight

Aegis Goes Carousing

Aegis’ plan seemed to work. The cultists were splitting up and many were pursuing her. After running a safe distance she ducked into one of the Halfling hovels that lay along the main street, much to the surprise of the dwellings’ inhabitants. She wasted no time, leaping through a window and crashing through another doorway into one of the many back alleys of the district. Sweat pouring out of her despite the cool night breeze, she tore through the back alleys zigging and zagging. Surely there was a way into the city, hopefully the others were able to use her distraction to their advantage. She hugged a wall while she caught her breath, glancing back to see if she was being followed. The coast was clear. She let out a sigh of relief before turning back, only to find members of a Halfling street gang before her.

She smiled. Friends wanting to play! The madness had not quite worked its way out of her system as she drew her rapier and danced with the boys. It was just like her uncle had always taught her, dancing smoothly and gracefully, not allowing their blades to touch her as she danced about drawing pretty pictures with the tip of her rapier. Some of her friends got tired of dancing and decided to take a nap. The last one left seemed to be done dancing, throwing his blade down and raising his hands in surrender.

“You don’t want to play with me?” She asked, innocently. No sooner had she spoken than an explosion shook the hovels around her and fire erupted into the night sky.

“What the hell was that?” Her new playmate asked.

“Probably my friends. Why won’t you play with me?” She took a step toward him.

“What do you want man? Seriously, you’re freaking me out.” The Halfling looked ready to run.

“I just want inside the wall tonight. My friends are expecting me.” The Halfling looked at her in confusion and bolted. She matched pace with him through the alleys and before long exhaustion began to set in. She overtook him and stood over him as he panted, hands on knees, trying to catch his breath. The point of her rapier raised his chin. “Do you know a way through the wall?”

“Whatever, man. I know a guy who knows a guy.” He backed away from the rapier’s point and gestured for her to follow him. A smirk crossed his face as she calmly skipped behind him. This elf had no idea what he was getting himself into. Looking back, the Halfling began second guessing himself. Damn elven androgyny and flippant behavior. If it’s a girl the boss will be pleased. “We’re here.” He knocked on the door to one of the upscale hovels and a grate slid open.

“Who’s the elf?” A coarse voice from behind the grate muttered.

“Someone to see the boss. Business.” The Halfling muttered back. After a second of looking Aegis over, the door was unlatched and opened revealing a much more stout Halfling with a cudgel at his side.

“Alright, I’ll take her from here.” The coarse voice boomed without the grate in the way. The original Halfling leaned in and whispered to the stout Halfling. “Alright” Was his only response.

Aegis looked up from dusting off her cloak to marvel at the hive of new friends she had found. Surely they would help her find her other friends. She followed the stout Halfling deep into a back room, where a Halfling lounged on a sofa, smoking a pipe. The pipe smoker stopped puffing on his pipe as the stout Halfling walked up and whispered in his ear. A smile on her face, Aegis looked about the hovel’s accommodations. It seemed a very nice, clean change from the streets outside. As her eyes met the pipe smoking Halfling, his smile matched hers.

“So I hear you have some business with me. What can I do for you, my tall friend?” Yay! Friends!

“I need to get through the wall. My friends are waiting for me.” Aegis beamed with joy at the thought of being reunited with the others.

“I know a guy who will let you through the tunnel. For a price. And of course there’s my finder’s fee.” He smiled a wicked smile. The elf must be loaded, walking around with that sort of armor on display. “But first there’s the issue of compensation for my boys that you slaughtered.” The stout Halfling drew his cudgel and began tapping it in the palm of his hand. More Halflings surrounded Aegis.

“You want to dance too! I hope you’re not as tired as the other little guys!” She drew her rapier and began dancing with the room full of Halflings. It was harder to avoid their weapons in the close quarters, but before long the room was filled with bleeding men. No blood fell from Aegis’ wounds as her armor slurped it up greedily. The pipe fell from the mouth of the boss. “Why won’t you play with me, mister?” Aegis smiled at him innocently. “It seems like all your friends got tired, but I’m just starting to have fun!”

“Okay, okay, put that thing away, I’ll get you through the wall.” Aegis never stopped smiling. It unnerved the boss. Something was seriously deranged about this elf. He whistled for more of his boys to come treat the wounded and motioned one over. “Take this elf to Rogarr’s tunnel. It’ll be his problem then.”

Bowing graciously, Aegis followed the new Halfling out of the hovel and through the alleys to a nondescript building not terribly far from the moat around the city. A cryptic knock opened the door into a regular room with a dining table and some chairs. Two humans moved the table aside after closing the door and lifted the carpet beneath it, revealing a hatch. Opening the hatch they motioned Aegis into the tunnel. She smiled and bowed to them, traveling down the tunnel. Realizing the Halfling wasn’t following she turned and waved him goodbye. He looked relieved for some reason. Oh well.

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Faction Fracas Finale II: EVEN MORE FINALE!

Act 5 Scene 1: Out-Running the Explosions
We leave the Sentinels of Sanct Holme’s warehouse with most haste. We find ourselves in the halfing slums outside the city once again. The Band of the Minute hand decides to collapse the warehouse to slow down the cultists and the mephits they’ve summoned. We run quickly, and then the warehouse explodes. Halfling city is on fire once again, and we’ve got to find a way into the city in the middle of the night. The Minute Hand tells us about a warehouse that has smugglers tunnels, so we head there.

Act 5 Scene 2: Warehouse Woes
The smugglers are relatives of Pierro. Once they see him, it all gets sorted out. We move about a ton of silver sand out of the warehouse so it won’t get burned by the oncoming conflagration, but we leave the barrels of explosives to seal the tunnel behind us. We are now in the city proper and say goodbye to our nefarious friends to find the guards so we can see a Senator about a little Something.

Act 5 Scene 3: Changing of the Guard
While in the escort of the guards to see Korra’s friend Riorix, we chance upon a group of guards beating on people who look extremely like the family of Pierro that we just left. They have the same armor and accents, so Arianthana calls out the guard leading the beatings. That guard is a Captain, and he doesn’t like people telling him to stop beating people. We yell and shout while fires and explosions light up the night, and get a whole lot of nothing done. Mage knights are attracted to our shouting, and come with a familiar beholder in tow. He’s been beaten, blinded in 9 out of 11 eyes, drugged, drowned, and they still expect him to preform his duties. With another side about to enter the fray and demand the arrest of Korra, Pierro jumps in wearing a city guard uniform and starts a fight. Korra and Arianthana wrest control of the beholder’s leash from the mage-knights and a thick fog suddenly envelops the battle field.

Act 5 Scene 4: Getting out
The fog clears quickly and a group of gilded cavalry lead by a gristled commander of Honor Hold who calls for a halt of hostilities. He reminds everyone of their duties during this night of chaos, and takes charge of the charges (the party). Aegis peeks out from behind the commander, and we learn that Aegis is a she, and that the commander is her uncle. She offers to explain why she’s coated in grease or slime later, and that we need to get to the senator. The party absconds with the mage-knights beholder and leaves it in the care of the Senator’s personal guards since the College of Magic clearly can’t take care of one of their members. We inform the Senator of the goings on of the night, and then promptly pass out in the comfort and security of our trusted friends stronghold.

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Faction Fracas Finale

Act 4 Scene 1: My, this is familiar
After leaving the Mushroom Kingdom behind, we enter a tunnel. A tunnel in the sewers. After so much action and the weirdness of mushroom kingdom, the party is so moved by the normalcy of the tunnel that a discussion breaks out that we should stop trying to get to the surface, find a nice tunnel somewhere, and set up a small colony where we can live out the rest of our days. A few slaps to the face and we’re back in our right minds, and all the more determined to see that great big bright thing in the sky again. One day we’ll get there, one day.

Act 4 Scene 2: Where house?
In fact, the tunnel we took lead us to proper civilization. We entered an underground warehouse for the Sentinels of Sanct Holme. We found some supplies, guard uniforms, and a proper exit. Pierro found some shirts belonging to the Montefeltro clan, and confiscated them so he can rip them when he rages. We exit the warehouse to find our friends in the Band of the Minute hand encircled by the city guard. There was a plethora of discussion, insults, and proper papers passed around to explain that these creatures of monstrous origin were in fact under our honorable care and that we all arrived here by mistake. We were in the process of showing how we came upon the warehouse to the guards when we find the mushroom kingdom on fire. The Foes of Nature have come back and are burning the underground forest down.

Act 4 Scene 3: Gotta go fast.
We are tasked to tell the senate about the foes of nature and the fire in the sewers, so we set off quickly with everyone. Several cultists chase after us, but we have enough of a head-start that we see daylight before them.

Inspiration point to everyone.

Sanct Holme.

Claims of being a montefeltro. Admission of guilt. Getting the story to the Senate.

Escaping with the Band of the Second Hand.

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Faction Fracas Part 2
Out of the Fish-Fry

Act 3 Scene 1: Kuo-Toa Troubles
We got fished out of the flood by fish. We were literally dripping, with irony. Kuo-Toa used man-catchers to pull us out and lead us to their underground village. They all chanted something profane, and we could see ahead a ziggurat with the stains of blood that flowed from the top. A particularly grotesque one stood at the top with an obsidian knife. Having enough of this, Pierro decided to dig his heels in and the procession stopped. The Band of the Minute Hand (aka Band of the Second Hand) took this moment to cause a fracas so the humans could egress. Jebeddi No Hands and his half-man band showed up on pipes high overhead and lowered ropes to the party. Climing is better than wading through hundreds of Kuo-Toa, so they hoisted or were hoisted to the pipes above. Two of the gnomes tried to die, but Arianthana caught and saved one of them from a splattery fate. Together, they walked away from the fight, only to part ways when the gnomes came to a gnome-sized tunnel that none of us could follow them through.

Act 3 Scene 2: Hornswaggled.
We all roamed around the dark, dank sewers, climbing over pipes and slipping on the dampness. We chanced upon a wagon of odd items, recently abandoned. After a cursory inspection of its contents and the dust on the floor, we discovered that the people who were using it were still around. With a torch held high, Korra begins to barter for passage against the contents of the abandoned wagon. Pirates come flooding out, and will calmly negotiate after Pierro calls upon his uncle Kaldo’s reputation. We don’t trust them, they don’t trust us, but a deal is struck. We follow them to a secret passage that leads to an underground aqueduct. They have a boat waiting, and they take their supplies first and leave us their captain.

Act 3 Scene 3: Dances with Rats
A small bout of waiting where Pierro embraces his wild-side, communes with a rat, and finds a hole up. The rest of us are clued in on a battle against Sea Reavers. We prepare a passable ambush which we then almost botch. The plan is that we capsize their boat to dump them out, un-capsize the boat so we can get in, and then row away. We end up capsizing their boat so Aegis can get on, un-capsize it to throw Aegis in the river, and then have Lucius get grabbed by a Sea Reaver and almost drown. We scramble to get everyone into the boat. Pierro spots his exit, and has Felix drop a rope from the hole so everyone else can climb up. We leave the pirate captain to his fate, and then continue on our magical Journey.

Act 3 Scene 4: Adventures in Mushroom Kingdom
Glowing walking mushrooms should be avoided at all cost. Glowing talking mushrooms should be avoided at every cost. We didn’t bother them, and they didn’t bother us. After all, we don’t wanna get high and find ourselves in the sewers again. Also, we don’t know what they’d do to meatbags like us, especially after what the rat said about them. With caution as the better part of valor, we skirt the fungus field and find a way out that isn’t covered in footprints or fungus.

Band For All-Free: Jebeddi No Hands: Forest Gnome Thief

Pirate’s Pieces of Eight. Defeated some Sea Reavers.

Emerald Enclave (avoided)
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Factions Fracas Part 1
Silverflames vs Arcanists

Act 2 Scene 1: No rest for the Weary
Almost out of spells, tired, hurt, and wet. Not allowed to rest. The party encounters a hostile group of Silverflame Slayers. The Slayers are after a coven of hags, but they take offense at the party’s possession of a furry man and silverflame weapon. Fleeing the field is the prudent course, but pursuers abound.

Act 2 Scene 2: Trapped in the tunnels:
The party is split in its haste, with Felix staying behind with his halfling friends, Arianthana and Aegis down one tunnel, and Korra, Pierro, and Lucius down another. Ariantahna discovers Aegis’s mind is exactly as fragile as a normal person, and he can’t deal with the happy haze to dance of death transitions provided by the sand. Aegis constructs a dream-world of his own where the happy haze still exists, and uses it to filter the world around him. Arianthana does what she can, but they still have to move. Korra and Pierro run straight into some mage-knights who were looking for Korra. They jump up to catch a pipe in the ceiling, leaving Lucius behind. The mage knights don’t worry about him, but problems within the Knight’s forces cause their leashed beholder to berserk. Lucius backpedals and catches up with Aegis and Aria.

Act 2 Scene 3: All roads lead to Romeo
Both halves of the party run into each other while tracking down mysterious echoed voices that are looking for Korra Lander. As these are of a guttural nature, it is surmised that the voice is not human, and therefore better than the mage knights that are looking for her. Aegis puts up an illusionary wall between the party and the mage knights to slow them down, and the party continues to follow the voices until they find the Band of the Second Hand of the Clan of the Claw

Act 2 Scene 4: Introductions to the Second Hand
JeLovins77373, Stop loosing bets.

Act 2 Scene 5: Down came the rain.
After a tunnel of roleplaying and plot development, the party comes to the door that’s supposed to lead them out. They crank on the valves and pull on the handles to open the doors, but instead of sunshine, they get a flood. Everyone is washed away to who knows where. Will everyone get out ok? Will someone drown? Will Aegis find his lost mind? Find out next time! #CLIFFHANGER.

Inspiration points awarded to Vinny, Mazzu, & Cameron.

“You’ll always remember this as the day you ALMOST disintegrated Felix Goldweave!”

Order of the Unicorn. Gazjeszama. Band of the Minute Hand.

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Felix's Speech

You want to know the story of Felix Goldenleaf?

I was born the bastard son of a prostitute named Petunia Goldenleaf in the very Halfling ghetto where we were ambushed. I killed some of the very people I grew up with. My formative years included learning how to lie and steal to keep us afloat after she became too ill to continue working.

The one good thing in my life before Dundenvale was Bruno Trickfoot. He’s the sole reason I was able to get into the Halfling Outriders, a legitimate means to support myself and my mother. For a while, it was good. I had about 2 years of being mentored under Bruno in the outriders before her condition deteriorated rapidly.

Shortly before she died, she gave me a brass signet ring, and told me about my father, who turned out to be Rupert Honeywheat, the wealthy Halfling Man who was standing next to the Halfling Senator. When I told him who I was back then, he had me beaten within an inch of my life and thrown out of town. He had plans for himself that didn’t include illegitimate kids coming out of the woodwork. He was rich 5 years ago, and now he’s probably the single most powerful Halfling in Peckal.

Life over, right? Not quite, because Bruno swooped in once again with this brilliant idea of riding out to this little town where his cousins lived and setting me up with a fresh start. Unfortunately, we were ambushed by Hobgoblin raiders on our way there, and he died ensuring that I managed to escape.

I couldn’t see any reason why anyone would take me in without Bruno, so I decided my only option was to subsume his identity. Fortunately, his cousins hadn’t actually met him yet. I’ve been trying to live up to his name as best as I could, because I know that the wrong one of us died that day.

So before you get on your highhorse about honesty, remember that you’ve all had the luxury of being born someone who was worth a damn. You know what I got? A dead prostitute mother and a father who is currently plotting my murder. I had to claw my way up from nothing and I’m still shit.

Nothing I do will ever be enough to repay my debt to Bruno Trickfoot, but I’ve spent enough time drinking away my guilt…It’s time for change.

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Senate Scuffle Scandal
Reveals and Shames

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Content Not Found: asher-tradefolk Male Tiefling Infernal Warlock of Chain Pact – Outlander??

Arianthana Dawnchaser Female Wood Elf Paladin – Oath of ?? – Hermit??

Bruno Trickfoot

Korra Lander Female Human Fighter Battlemaster – Noble

Piero Malatesta

Lucius – Human Cleric of Freedom

‘Aegis’ – Elfling

Act 1 Scene 1: Entering the City

After narrowly avoiding entanglement and fire at the hands of minute mercenaries, Our intrepid inbreds Adventurers arrive at the protection of the city guards at the main gate. Their wagonload of troubles must be inspected and their dead oxen moved out of the way to clear the path for whoever is brave enough to traverse the skirmish and fire that is what’s left of the halfling slums.

Korra Lander meet an old friend Riorix there, and everyone makes a mark in the book of entry. Everyone goes their seperate ways to take care of buisness. Asher, Arianthana, and Bruno visit the college of magic to receive their license to cast, while Pierro, Korra, and Aegis find a bar. Felix makes a speech to Pierro and Korra, which is recorded in its own right naught one entry hence.

Act 1 Scene 2: Solemn Ceremonial
Once they meet up and clean up, they’re off to the Senate, where they will be awarded status as the Honorable. Aegis takes a stroll while the award ceremony occurs, and misses out on the fun. The award ceremony is attended by the senior college of magic as sponsor for Asher Tradefolk, Korra Lander, Pierro Malatesta, Felix Goldenleaf, and Arianthana Dawnchaser. All of them receive sashes of the honorable and all but Arianthana get certificates of the dragonslayer for killing Olimar the Deathwind and bringing his corpse to the city. They are granted land on which to build a castle and enhance the small frontier town of Dundenvale

Act 1 Scene 3: Rewards gone Awry
Asher speaks up against this granting of land to Korra Lander for the purposes of a castle. The land is already owned by the College of Magic, and granted to Asher Tradefolk. Asher reveals his lineage as Korra’s ancestral nemesis in the middle of the ceremony on the senate floor. This sudden revealation incenses korra to fight, and she grabs the first thing at hand to beat Asher with (which happened to be bruno). Throwing halfings at people is risky buisness, and it won’t do much to hurt anyone other than frail old men, but thats exactly what happened to the Head of the College of Magic. One halfling to the face later, and we’re all on his shit-list and Korra is under arrest.

Act 1 Scene 4: Insult to Injury
With Korra in jail, Pierro handles this in typical Kaldo fassion: Go to a bar, drink, wench, and drown your troubles. His carousing is normal, but he usually comes back the next morning. What doesn’t usually come in his place is a death threat. Upon receiving said threat, Korra puts her friends over her political career and breaks out of jail to rescue him. Relying on Felix’s connections in town, they are able to find a person who can lead them to Pierro. The SandFather requires them to partake for his services to be rendered, so they do.

Act 1 Scene 5: One Dream Away
Sitting down at dinner and then waking up in the middle of a sewer battle field can rattle the brain. Well, that’s what drugs will do to you. That’s also what happened. Mid-rout, the party finds Pierro naked in a pot, tied and surrounded by hags. Half of their hafling allies are dead around them, and several ogres and hag cultists are also strewn about. A gaping drain is in the center of the cavern, where rushing water can be heard spiraling into the pipes below. Gone is the happy haze of Silver Sand, and now the jarring reality sets in again. Fight. Kill. Live. The fight was a close thing, with Korra falling unconcious, 2 of the 3 hags of the coven being melted, and the last one taken captive by the party. A tenuous hostage exchange was brokered, but not before someone threw korra down the gaping pit in the middle of the room. Pierro saves her with his mighty muscles, and Lucius throws them a rope. The hag cultists retreat with their leader, and the party stops for a breather.

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Here Comes Halfling Death!
Skirmish in the Shantytown

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h3. Adventuring Party
In a wagon among the caravaneers headed from the port city of Baneta to the capital city of Bet Rogala.

Content Not Found: asher-tradefolk Male Tiefling Infernal Warlock of Chain Pact – Outlander??

Arianthana Dawnchaser Female Wood Elf Paladin – Oath of ?? – Hermit??

Bruno Trickfoot

Korra Lander Female Human Fighter Battlemaster – Noble

Piero Malatesta

Lucius – Human Cleric of Freedom

‘Aegis’ and ‘Stalwart’ too OVERLY non-descript ‘refugees’

NPC Party Members the in Wagon:

Fey Fiancee
Pixie Guard
Goblin Twins
Cleric of Fate

Party Members “in Reserve”

Content Not Found: abadon

Summary of Session

The trip from Baneta was hand-waved away. They fell in with a caravan heading to Bet Rogala (the capital) for the safety and company of other travelers. Baneta adventures will happen on the way back. They still have not reported on the activity of the Slavers on the Renador River.

The party was joined by Lucius (a Cleric of Freedom), and two very stereotypically filthy commoner humans going by ‘Aegis’ and ‘Stalwart.’ ‘Stalwart’ and ‘Aegis’ sought Content Not Found: lukas-trimel the Folk Hero and were directed by the Cleric of Fate towards the party. The Cleric of Freedom is going to the Capital to receive supplies to reopen the temple in Dundenvale after the disapperance of their resident cleric.

Korra’s deep seated respect for the clerics of that faith lead her to invite Lucius to join them for meals where as Pierro and Bruno were enthralled with the ballads of bar room brawls by Aegis and Stalwart. Arianthana, an overly kind and trusting individual, took pity on these individuals and also desired to share provisions with each of these fellow travelers.

The Goblin twins, as well as the Fey joining on the trip had to be kept out of trouble but that is a story for another time.

Initially Korra was very suspicious of these men demanding to speak with her adoptive father figure. ‘Stalwart’ seemed very distasteful of humans which increased the suspicious of the others. Pierro’s keen eyes saw that the individuals were disguised, but no one knew who they really were or why. The pair revealed themselves to be Aegis of Doulatharion and Flyn’nt ’ender of Karasta. An elf and a dwarf both fleeing oppression, conquest, and enslavement in Kalamar to Pekal in hopes of finding aid for the plights of their respective peoples.

Almost as soon as this reveal occurred, dozens of bolts pierced the wagon in which everyone was speaking in hushed tones. The Cleric of Fate was felled and Pierro was bit deep by a sliver-tipped bolt, the pain shocked him but barely did not drop him. A cry of “Here Comes Halfling Death!” arose and battle was joined. Bruno was the first to act and tried to see why a ‘Halfling Cleaner Crew’ was attacking the party. The Caravan had slowly left them behind as they talked and the halflings going about their business in the shantytown slum had revealed themselves to be a gang of well armed hitmen replete with a mini – onager and dog chariots to chase down the wagon as they fled. Before losing consciousness the Cleric of Fate cast a spell to keep the Oxen moving the wagon forward despite their many wounds.

Undergallows.jpg

The Dwarf used a taste test to not only determine that the bolts were made of myriad metals such as: silver, adamantium, steel, cold iron, and mithril; but that the bolts were poisoned as well! Only his dwarven constitution saved him from the poison which would feel other members of the party. The rest of the party took to arms and tried to defend the wagon as best they could from the charioteers. Arianthana bravely (and perhaps foolishly as well) leapt out to disable the onager from firing but was quickly felled by the dozens of halfling hitmen. The misfire of the onager set part of the shantytown ablaze. Bruno’s fey fiancee used her pixie dust to spread confusion amongst the halflings and the party managed to fend off the charioteers.

The Dwarf fell wounded from the careening cart as it lost a wheel and pierro leapt out to retrieve the dwarf while the cleric and Aegis tried to get arianthana back on her feat. Bruno’s boon proved useful in keeping the cart running on it’s three wheels and administered a potion to the downed cleric.

Aegis had to be thrown a rope. He used his shield so as not to be drug bloody behind the wagon as he tried to take parting shots at the halflings whom were dealing with the oil slick overturned by the other party members.

Implications of the Revelations

Distribution of Rewards including INSPIRATION Points

As mentioned Inspiration has moved from a binary condition to a ‘pool’ of dice like certain feats and class features. A mixture of XP and Inspiration Points will be awarded for good roleplay, facilitation of fun, and maintenance of the campaign world. Occasionally special equipment may be distributed for these factors as well. An MVP will be voted upon by the players after each session following a short discussion whom shall receive a reward of the kind noted above.

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The Hands of the Slaver God
The Hands of the Slaver God

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The Party


Content Not Found: abadon_
Content Not Found: asher-tradefolk_
Arianthana Dawnchaser
Content Not Found: bruno-trickfoot

Korra Lander
Piero Malatesta

Background

Deciding on heading towards Baneta, the party lashed three wagons together as a makeshift boat.

The Story

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The Giants of Banader River

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The Party


Content Not Found: abadon_
Content Not Found: asher-tradefolk_
Arianthana Dawnchaser
Content Not Found: bruno-trickfoot

Korra Lander
Piero Malatesta

Background

Deciding on heading towards Baneta, the party lashed three wagons together as a makeshift boat.

The Story

The group guided their makeshift raft to a standstill obstructed by a log held in place in the middle of the river. To their great surprise, the log began to speak of their destiny and an impending difficulty.

Immediately, a dozen orc fighters launched themselves on rams to pin the wagons on the river. Abadon noticed that the orcs were branded, which lead to the discovery that they were slaves from a faraway land. With this discovery, Korra attempted to halt the hostilities in order to free them. The efforts proved to little avail as the orcs were quickly dispatched by the group. Suddenly, several hurtling forms blotted out the sun.

It was the bogeyman of Korra’s childhood, that which had inflicted many forms of scars towards her father, an Ettin and all two tons were hurtling through the air at them. As the Ettin collided with the makeshift raft, it began to split apart, and two ogres plunged into the water pursuing the derelict raft.

The Ettin began by flaying those in his immediate reach while Korra and Bruno began to stab at the giant. Asher forced the Ettin to attack the ropes holding the raft still. As the raft split into three, Piero found himself the sole combatant against the Ettin. The ogres went and pursued the two other rafts as one was handily slain by Korra. Bruno and Abadon found themselves in some difficulty facing the other ogre alone so they flew away together. Asher enlarged a enwolfed Piero who began engaging the Ettin. Eventually the 3 giants were slain allowing the group to relash the barges together.

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