Tales of Telluria: Birthright and DeathRight

Pre-Pre-Lude Part 2:

Our Cast of Characters:

Jeffrey – MIA
Josh – Skesh the NPC Dwarven Theif
Cameron – MIA
PJ -Arianthana Dawnchaser – PJ
Trent – Asurus Pickman
Austin – Icarus
Ray – Valmon

Party Wipe

Grunkle Caldo's Bed Time Story
For Impressionable Children Only & Never to be repeated to Korra

A story? You want a story? I got stories. I’m fulla stories. Let me think…

Once upon a time, there was a handsome swashbucklin’ adventurous Renaarian, footloose and care-free. He was sort of a business man, and sometimes business is good, and sometimes not so good, and when it’s not so good is always just the time when everyone wants their bets paid up and he’s got to find a place to lay low but if you spend a few hours every week in the castle than they think you’re a big shot with connections. So this adventurer…

What? No, it’s not about me. It’s a common story. What you call a universal theme.

You want something from a book?

Kids. Don’t you know nothing good comes from a book? Books are traps to keep the smart people from taking over.

Okay, okay. Gimme a book. I don’t care, any book. No, not that fat book. Fat books are the worst. That skinny book over there, gimme that.


Once upon a time, see, there was a curious little girl named Goldilocks. Thick curly golden hair, like they was done up with a curling iron. She and her family lived right up against the forest. Probably some kinda farmer. Rubes, all of ‘em. What? Sure, the book says that.

One morning Goldilocks was out picking flowers and wandered into the forest. She walked and walked and walked until she saw a cottage in the distance.

This cottage, three bears lived in it. Papa Bear was a big guy, the kinda guy you take with you when you want to make an impression but don’t feel like talking. Mama Bear, she was just regular bear-sized. Still pretty big. And there was Baby Bear. Sometimes you call a really big guy Baby or Tiny or Junior.

The three bears were eating breakfast, but their porridge – I think that’s oatmeal – was too hot to eat. So they went for a walk while it cooled. Right as they left through the back door, Goldilocks slipped in through the front.

Sly. I like this Goldilocks.

Maybe they left it unlocked. That’s important, kids. If you have to force the lock, it’s B&E. If you don’t, it’s just trespassing, which is only a misdemeanor. They really oughta explain these things if this book is supposed to educate you.

So first thing she came in, she smelled the sweet, steamy porridge. “I’ll have just one bite,” she said.

This is a thing people do. You visit a guy’s place and he’s not there, he’s hiding out, you leave a mark to let him know you were there – a card, a drawing of his kids with a note, something like that. Then he knows you mean business, and maybe you don’t have to visit him again. Eating his porridge is a little what they call ambiguous, but whatever.

I don’t know why she needs to send these bears a message. Maybe she really is hungry. Maybe we’ll find out.

First she put her muzzle in Papa Bear’s great big bowl. “Ow!” she yelled. “Too hot!”

So then she tried Mama Bear’s medium-sized bowl. “Brrrrr! Too cold!”

She sure talks a lot for somebody casing a joint. That’s why talking to yourself is a bad habit, kids. Looking at you there Petra.

Finally, Goldilocks took a lick from Baby Bear’s tiny little bowl, and it tasted great. “This is just right!” she said. And she ate it all up.

What the hell? She…

Who wrote this book?

Hell? That’s a place where all the high rollers go, and they shoot craps and play poker all night long, which is forever because the night never ends, and if you say “Hell!” enough you might get to go there. But it’s a bad word, so only say it if you’re really angry.

Okay, okay. Back to the story.

After walking around the forest all day, Goldilocks was a little tired. “I need to sit down for a while to rest my sore feet!” she thought.

What? Sit down and rest in the middle of a job?

No. Kids. This is all wrong. Who can tell me what Goldilocks’ first big mistake was? Besides living on the edge of a goddamn forest, which is for small fry.

No, Petra. Going into the cottage was a good call. You have to take opportunities when they come.

Good guess, Bonabelle, but I figure she’s got a knife or something on her. Even farmers aren’t that dumb, to run around without some kind of protection.

That’s right, [Jeffrey Character]! She should’ve gone through the place fast, finding the exits, getting the layout and inventory so she could come back later with a cart and somebody to stand guard duty. There’s no money in a grab-and-dash, not usually.

This book, you can tell it was written by somebody who worked a day job, never pulled a heist or a con in his life. Maybe read a few novels. No, I figure it really happened something like this:

Goldilocks scanned the downstairs for valuables. In the foyer was an ink block print of the senate. “This print is too cheap,” she said, “you can buy one for a dozen silver!”

In the living room, over the sofa, was a gold-framed oil painting that said it was by Master Vetruvius. “This painting’s too valuable, would bring on too much heat, and I wouldn’t know where to fence it,” she said. “It’s outta my league." So she left it on the wall and made a mental note to try to find out if it was an original and who would pay her a finder’s fee on it.

Finally, upstairs in the master bedroom she found a framed sketch by Turner. “This one’s just right!” she said. She knew that taking it might make the bears take out an insurance policy on the big painting, and those insurance agencies can be a bitch, but that would be somebody else’s problem. She grabbed the sketch and went for the drawers.

What? A bitch is like, say, somebody who says you have to eat the same old broccoli every day, while she’s secretly got ice cream waiting for her in the freezer, some fancy neapolitan number, that you know she sneaks out and eats while you’re away. And the ice cream just sits there and smirks at you when you see it, acting innocent, like you’re too dumb to know what’s up. So you and your buddies come in one night with a blowtorch and melt the –

You know what, ask your mother. Tell me what she says. Now where was I?

The first drawer was full of earrings and cheap trinkets. “This stuff’s too common,” she said, and shut the drawer and went on to the next one.

The second drawer had more useless kitsch jewelry, but it was inside a big quartz jewelry case, with “MOMMA BEAR” etched on the front. “This case isn’t common enough,” she said. Engraved jewelry and such is always trouble. She shut the drawer and went on to the next one.

The third drawer had some nice emeralds and rubies, set in lockets and stuff, but pry them out and nobody can tell where they came from. “These stones are just right!” she said, and stuffed them in her bags.

Just then, the three bears returned home from their walk, and they walked right in on Goldilocks. Because she didn’t have nobody standing watch. They saw her standing there with their Turner sketch and her saddlebags full of their jewels, and they didn’t even call the guards. Papa Bear said a few words, Mama Bear laid down some big sheets of plastic, and Baby Bear tore her to shreds on the spot. Then they put her in their porridge and ate her all up.

Like I said, she shoulda had a friend watching for them. Remember, kids: Friends are important. That’s, like, a moral or something…

Hey, look, your mommas are here and I’m off the clock. Go on, you little bums, get outta here. Sweet dreams and remember you gotta steal like nobody’s watching, you punch like you’ll never be hurt, and slander like there’s nobody listening!

Pre-Pre-Lude Part 1
New Players take the Stage


Our Cast of Characters:

Jeffrey – MIA
Josh – MIA
Cameron – MIA
PJ -Arianthana Dawnchaser – PJ
Trent – MIA
Austin – Icarus
Ray – Valmon

Our heroes meet on the long, winding halfling caravan from the capital to Dundenvale. Arianthana and Icarus had already met while on business to the College of Magic and worked a job to deal with a haunting once before. However, they noticed Valmon immediately as he stood head and shoulders over all the rest of the men of the caravan because he was the only other medium sized sentient visible. While Arianthana had portentous dreams destruction and a male drow, Valmon had heard of a madman at a haunted keep to the south and was investigating, while Asurus sought a Fugitive Murderer.

During a break on the dusty summer road circumventing the fens of the lizardfolk, Arianthana chilled drinks for the tired caravaneers as Icarus studied spells from a human skinned book and children dared one another to touch his backpack of many hands. Still in his campaign cloak, Valmon gambled with [insert name here] in the wagon of his halfling family.

The End of the Beginning Part 4
Two Weddings and a Funeral
Korra Lander – Jeffrey Chang
Pierro Malatesta – Josh Puey
Bruno “Felix” Trickfoot – Cameron Hogarth
Arianthana Dawnchaser – PJ
Trent Lilly – Observing
Austin Lilly – Observing
Ray – Absent
JP – Observing
The End of the Beginning Part 3
Korra Lander – Jeffrey Chang
Pierro Malatesta – Josh Puey (Absent)
Bruno “Felix” Trickfoot – Cameron Hogarth
Arianthana Dawnchaser – PJ
Trent Lilly – Asher “Tradefolk” Lore
Austin Lilly – Observing
Ray – Observing

Felix and Asher fly into the the College of Magic and tell the attending Mage Knight about them breaking into the Silver Flame Slayers for investigative purposes. Asher presents his Father’s writ from the College of Magic and the evidence against the Silver Flame Slayers. They were able to get sanctuary for Asher Tradefolk.

Piero and Korra fled to Senator Constantina’s villa before a messenger came and fetched them to go to the Senate. Arianthana informed the Senate about a plethora of crimes that were committed underneath and in the city.

Arianthana addressed the Senate. “You may have seen the false dawn from the fires in the Halfling quarter. Within the sewers the seeds villainy were sown and if they were allowed to sprout, they would have destroyed this very Senate. Who’s treachery, do you ask is responsible for this? None other than the Silver Flame Slayers!”

The Senate erupted into verbal infighting with Senators throwing their arguments for one side or the other. Korra shouted above the fray “Have not the College of Magic been our faithful allies against Kalamar and on the Frontier? What has the Silver Flame Slayers done but jeopardize that alliance?” A Senatorial inquiry was started towards the Silver Flame Slayers.

Felix put forth a motion to have the Senate

The End of the Beginning Part 2
Part 2: Temple Tome Tussle
Korra Lander – Jeffrey Chang
Pierro Malatesta – Josh Puey
Bruno “Felix” Trickfoot – Cameron Hogarth
Arianthana Dawnchaser – PJ
Trent Lilly – Asher “Tradefolk” Lore
Austin Lilly – Observing
Ray – Observing
JP – Absent Cleric of Mechanus


The docks district, a Silver Flame Warehouse for ‘provisions’ as the night deepens in darkness our ‘heroes’ battle one another by flickering torchlight. Korra sails across the marbles and cracks one of Asher’s ribs as he reaches for a particularly weighty tome written in no less than three tongues most ancient. However, Asher had used his cantrip Mage Hand to hurl the sunstone away from himself so that he might be able to use the powers of his infernal heritage to cloak him in the protection of darkness once more. Yet before he was fully able to enact that plan, Pierro had pounced upon him. Aritanthana’s investigative instincts had been set off and she sought to bring the man to justice, but had qualms as to what sort of ‘justice’ the Silver Flame Slayers might mete out! She summoned forth more light and while the mighty malatesta no longer had the unquenchable thirst for blood that made him an exile prince, he contained enough anger to wrestle Asher to the ground. Felix “Bruno” called for his friends to stop this foolish fighting as more would be coming whom might wish them all even graver ills! His please fell on deaf ears so he lit torches.

Outside, the Cleric of Mechanus tended to the oddly injured Slayer and then helped him seek his comrades to inform them of the ransacking of their secret storehouse of magical tomes. Later, the party realized that they might be able to use the existence of these tomes as leverage with the College of Magic against the Silver Flame Slayers.

Yet, Asher still had a few tricks of his sleeve, with magic and speed born of the desperation to finish a life-long quest, he slipped free from his attackers and deeper into the forest of marbles. Arianthana realized that this Tiefling could not truly get a fair trial, he would either be a creature protected by the College of Magic, or one put to death by the Sliver Flame Slayers as part of a blood feud extending through his whole family line… one that had wrapped in both the Lander and Malatesta lines.

Arianthana calls upon her divine magics to try and keep the Tiefling from fleeing further into the darkness as Pierro, Bruno, and Korra scramble across the marbles. Alas, the marbles conspire with the bookshelves to foil her progress to finally slay the brother of the mastermind behind her father’s death. Thanks to Bruno’s light and Arianthana’s spells Pierro was able to tie him down so that Felix, eerily calmly, could question him. Luckily, a Malatesta never wears the same shirt twice and so he tore it to shreds to tie up Asher so he could make no further escapes. Finally, Asher was forced to face his greatest fear… though he’ld slain ogres and even a dragon… what frightened him to the core of his being was… talking wtih his friends honestly about his innermost fears, most especially that the Malander line would succeed in snuffing out his Lore family tree!

Just in time, it’s noticed that the book Ahser was trying to make off with was flying away with an Imp, an oddly familiar looking one at that! After being recovered, it’s discovered to be a Grimoire of True Names of Planar creatures, including Demons, Devils, Angels, Genies, etc.

*Bruno calls for calm and reason but then must beat a hasty retreat

*Pierro must, against his usual nature, calm Korra so that they can truly get to the heart and truth of this matter of the Silver Flame Slayers calling upon her father’s adventuring party to put an end to the entire Lore line

*Arianthana finds proof that the secular and magical laws are opposed as provided by a captive Asher himself!

*Fleeing silver-tipped cross-bow bolts

*Seeking sanctuary at the College of Magic and needed to regroup

The End of the Beginning
Part 1: The Devils Do
Korra Lander – Jeffrey Chang
Pierro Malatesta – Josh Puey
Bruno “Felix” Trickfoot – Cameron Hogarth
Arianthana Dawnchaser – PJ
Trent Lilly – Asher “Tradefolk” Lore
Austin Lilly – Observing
Ray – Observing
JP – Absent Cleric of Mechanus


Nighttime at Senator Constantina’s Villa, located in the patrician’s district of Bet Rogala. The Powers of Greyskull have sought refuge from the turmoil beyond Constatina’s gates. The normally cold war between the factions of Pekal had spilled into the city streets.

The travelers were weary from clashing beneath and upon the city. Constantina had great trepidation regarding the unconscious beholder that was being dragged into the villa. Constantina was persuaded to provide senatorial sanctuary as long as the group would provide testimony regarding the attack by the cult of annihilation.

Riorix was fetched by a servant and once he was apprised of the situation, he used his vestment as Quaestor to open an investigation and thus grant the group temporary immunity from extradition to the College of Magic. While in discussions with Riorix, a delegate of the Mechanist brought a message from the Silver Flame Slayers that Asher Lore had broken into one of their warehouses. Constantina had the party taken out through a hidden tunnel and they made their way to the Silver Flame compound.

An injured Silver Flame guardsman sat at the entrance of the warehouse indicating that Asher was inside before handing Bruno a Sunstone. Pierro broke down the double doors, a recruit with the silver flames was inside, attempting to burst into the inner strongroom where the books were contained.

Upon entering the pitch black chamber, Bruno tossed the Sunstone into the room. Asher’s tail was among one of the bookshelves pouring over the volumes.

     “Wrong date, not pertinent, to early.” As Asher read the spines of the books.
     “ASHER! You scoundrel, liar and cheat. Reveal yourself from the shadows the face judgement.” Shouted Korra.
     Bruno with a concerned voice, “Don’t do anything you’ll regret Asher.”
     Asher brought out a new glinting dagger and struck a defensive posture. “The fates have twined us not once, not twice, but thrice. My fate will not be stained with blood today.” He edged towards a bookshelf. “Funny thing the idea of family,” He leered towards Korra.
     Arianthana stepped forward hoping to alleviate the pressured situation “You’re being rash, you want instant gratification but you’re going about this all wrong. We don’t have to fight this day, we can walk away from this without bloodshed.”
     “Not one. more. step.” Korra snarled, as she held her quarterstaff in a high guard.

Other Notes
Constantina informed the band that half of the Halfling quarter was destroyed and that they would need a new home.

Also, everyone received an inspiration point but for various reasons such as assisting with Obsidian Portal, achieving MVP status, and assisting with the running of the game.

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Faction Fracas Finale Part 4
Cool Guys NEVER look back at the Explosion

Act 5 Scene 1: Out-Running the Explosions
We leave the Sentinels of Sanct Holme’s warehouse with most haste. We find ourselves in the halfing slums outside the city once again. The Band of the Minute hand decides to collapse the warehouse to slow down the cultists and the mephits they’ve summoned. We run quickly, and then the warehouse explodes. Halfling city is on fire once again, and we’ve got to find a way into the city in the middle of the night. The Minute Hand tells us about a warehouse that has smugglers tunnels, so we head there.

Act 5 Scene 2: Warehouse Woes
The smugglers are relatives of Pierro. Once they see him, it all gets sorted out. We move about a ton of silver sand out of the warehouse so it won’t get burned by the oncoming conflagration, but we leave the barrels of explosives to seal the tunnel behind us. We are now in the city proper and say goodbye to our nefarious friends to find the guards so we can see a Senator about a little Something.

Act 5 Scene 3: Changing of the Guard
While in the escort of the guards to see Korra’s friend Riorix, we chance upon a group of guards beating on people who look extremely like the family of Pierro that we just left. They have the same armor and accents, so Arianthana calls out the guard leading the beatings. That guard is a Captain, and he doesn’t like people telling him to stop beating people. We yell and shout while fires and explosions light up the night, and get a whole lot of nothing done. Mage knights are attracted to our shouting, and come with a familiar beholder in tow. He’s been beaten, blinded in 9 out of 11 eyes, drugged, drowned, and they still expect him to preform his duties. With another side about to enter the fray and demand the arrest of Korra, Pierro jumps in wearing a city guard uniform and starts a fight. Korra and Arianthana wrest control of the beholder’s leash from the mage-knights and a thick fog suddenly envelops the battle field.

Act 5 Scene 4: Getting out
The fog clears quickly and a group of gilded cavalry lead by a gristled commander of Honor Hold who calls for a halt of hostilities. He reminds everyone of their duties during this night of chaos, and takes charge of the charges (the party). Aegis peeks out from behind the commander, and we learn that Aegis is a she, and that the commander is her uncle. She offers to explain why she’s coated in grease or slime later, and that we need to get to the senator. The party absconds with the mage-knights beholder and leaves it in the care of the Senator’s personal guards since the College of Magic clearly can’t take care of one of their members. We inform the Senator of the goings on of the night, and then promptly pass out in the comfort and security of our trusted friends stronghold.

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Faction Fracas Finale Part 3
Escape with the Band of the Hand

Act 4 Scene 1: My, this is familiar
After leaving the Mushroom Kingdom behind, we enter a tunnel. A tunnel in the sewers. After so much action and the weirdness of mushroom kingdom, the party is so moved by the normalcy of the tunnel that a discussion breaks out that we should stop trying to get to the surface, find a nice tunnel somewhere, and set up a small colony where we can live out the rest of our days. A few slaps to the face and we’re back in our right minds, and all the more determined to see that great big bright thing in the sky again. One day we’ll get there, one day.

Act 4 Scene 2: Where house?
In fact, the tunnel we took lead us to proper civilization. We entered an underground warehouse for the Sentinels of Sanct Holme. We found some supplies, guard uniforms, and a proper exit. Pierro found some shirts belonging to the Montefeltro clan, and confiscated them so he can rip them when he rages. We exit the warehouse to find our friends in the Band of the Minute hand encircled by the city guard. There was a plethora of discussion, insults, and proper papers passed around to explain that these creatures of monstrous origin were in fact under our honorable care and that we all arrived here by mistake. We were in the process of showing how we came upon the warehouse to the guards when we find the mushroom kingdom on fire. The Foes of Nature have come back and are burning the underground forest down.

Act 4 Scene 3: Gotta go fast.
We are tasked to tell the senate about the foes of nature and the fire in the sewers, so we set off quickly with everyone. Several cultists chase after us, but we have enough of a head-start that we see daylight before them.

Inspiration point to everyone.

Sanct Holme.

Claims of being a montefeltro. Admission of guilt. Getting the story to the Senate.

Escaping with the Band of the Second Hand.

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Faction Fracas Part 2
Out of the Fish-Fry

Act 3 Scene 1: Kuo-Toa Troubles
We got fished out of the flood by fish. We were literally dripping, with irony. Kuo-Toa used man-catchers to pull us out and lead us to their underground village. They all chanted something profane, and we could see ahead a ziggurat with the stains of blood that flowed from the top. A particularly grotesque one stood at the top with an obsidian knife. Having enough of this, Pierro decided to dig his heels in and the procession stopped. The Band of the Minute Hand (aka Band of the Second Hand) took this moment to cause a fracas so the humans could egress. Jebeddi No Hands and his half-man band showed up on pipes high overhead and lowered ropes to the party. Climing is better than wading through hundreds of Kuo-Toa, so they hoisted or were hoisted to the pipes above. Two of the gnomes tried to die, but Arianthana caught and saved one of them from a splattery fate. Together, they walked away from the fight, only to part ways when the gnomes came to a gnome-sized tunnel that none of us could follow them through.

Act 3 Scene 2: Hornswaggled.
We all roamed around the dark, dank sewers, climbing over pipes and slipping on the dampness. We chanced upon a wagon of odd items, recently abandoned. After a cursory inspection of its contents and the dust on the floor, we discovered that the people who were using it were still around. With a torch held high, Korra begins to barter for passage against the contents of the abandoned wagon. Pirates come flooding out, and will calmly negotiate after Pierro calls upon his uncle Kaldo’s reputation. We don’t trust them, they don’t trust us, but a deal is struck. We follow them to a secret passage that leads to an underground aqueduct. They have a boat waiting, and they take their supplies first and leave us their captain.

Act 3 Scene 3: Dances with Rats
A small bout of waiting where Pierro embraces his wild-side, communes with a rat, and finds a hole up. The rest of us are clued in on a battle against Sea Reavers. We prepare a passable ambush which we then almost botch. The plan is that we capsize their boat to dump them out, un-capsize the boat so we can get in, and then row away. We end up capsizing their boat so Aegis can get on, un-capsize it to throw Aegis in the river, and then have Lucius get grabbed by a Sea Reaver and almost drown. We scramble to get everyone into the boat. Pierro spots his exit, and has Felix drop a rope from the hole so everyone else can climb up. We leave the pirate captain to his fate, and then continue on our magical Journey.

Act 3 Scene 4: Adventures in Mushroom Kingdom
Glowing walking mushrooms should be avoided at all cost. Glowing talking mushrooms should be avoided at every cost. We didn’t bother them, and they didn’t bother us. After all, we don’t wanna get high and find ourselves in the sewers again. Also, we don’t know what they’d do to meatbags like us, especially after what the rat said about them. With caution as the better part of valor, we skirt the fungus field and find a way out that isn’t covered in footprints or fungus.

Band For All-Free: Jebeddi No Hands: Forest Gnome Thief

Pirate’s Pieces of Eight. Defeated some Sea Reavers.

Emerald Enclave (avoided)
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